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Whether you're working on film or videotape, the
artistic parameters are the same. A film editor actually glues
bits of celluloid together with sticky tape, and a video editor
presses buttons. The mechanical aspects of the processes are very
different, but the choice of shots and just where when and how
to join them is a real art.
You can learn an awful lot by watching a good editor
at work or by learning to edit yourself. It's not just coincidence
that so many of the world's top film directors began as editor's
assistants, fetching the coffee, synching up rushes, and finding
the shots in the trim bin.
The editing stage is one of the
most exciting parts of the production process. It's where your
epic takes on a
real shape, not just a sequence of vague thoughts in your head or
sketchy matchstick men on your storyboard. There are two aspects;
the mechanics and the aesthetics. This will tell you nothing
at all about the mechanics! And the aesthetics are very simple:
ART SHOULD CONCEAL ART -
EACH AND EVERY CUT SHOULD BE QUITE
INVISIBLE
But how do you make your cuts invisible? Like any
other part of the production process, preparation is the key to
editing. Never, ever, go into the editing room without a very good
idea of what you intend to see at the end of the day. You did your
storyboard, of course, and shot very closely to it, but there are
always a few extras, a few disappointments, a few changes, so you'll
have to incorporate them.
THE SHOT LIST
Look through your rushes closely. If you didn't have
a PA on location, now is the time to do your shot list. It's a
record of each shot, usually in the order you did them. There are
all sorts of layouts - there's
an example of one here.
Most things should be self-explanatory. A/B means
'as before' - in other words the same shot again. H/H stands for
'hand held'. In some circumstances, for example at the top of a
small tower you're excused not using a tripod. But please don't
let it become a habit. And the 1449 at the top of the time column
is the tape number (less any manufacturer's prefixes).
When you've made your shot list, or checked it through
and added any comments, make an editing shot list, sometimes known
as a cutting order. Again, layouts differ depending on the kind
of production, but they all do the same job; guide the editor whilst
giving him or her the freedom to be creative. Here's
an example list.
Doing a proper cutting order has
other advantages part from forcing you to organise your thoughts
about the shape
of the programme clearly. You'll be one step ahead of the editor
and ready with information as and when he needs it. Don't underestimate
the importance of maintaining your credibility with all the people
on your team. You're the leader and if they don't have faith in
you, you're lost. And if you prefer, or need, to go away and let
the editor create in peace, he's got your notes for a guide.
TO INTERFERE NOW OR LATER
Some people prefer to work looking over the
editor's shoulder; others like to leave the chap copious notes
and go off and begin setting up the next shoot. It's largely
a matter of personal preference which you (and your editor) choose.
Many experienced editors like to be left alone and try out things;
a newer person might appreciate your presence more. My preference
when working on film is to let the editor get on with it (but
only after I know his style and he mine) and on videotape to
adopt a similar system, but to visit more often. Why the difference?
Simply that most film editors have an assistant to pass shots,
make tea, sync up rushes and generally be around to chat to;
video editors tend not to have assistants so I drop in from time
to time (often around lunchtime) and try to leaven his electronic
lot with a little humanity!
Whatever, you should look through the rushes with
the editor. Some people do this on two machines at the same time,
often at double speed; others prefer to spend more time on it and
point out various details, chat about the location, etc. Again
it's largely a matter of personal choice; if you're working with
someone new spend more time with him or her than you might if it's
a weekly turnaround piece and you've used the same editor for years.
An editor I spent some years working
with liked to play guessing games with me. He would do the first
cut, then I'd
go along and view it, then run it again and ask him to shorten
this, change that and move that piece to there. And nearly always,
when I stopped the machine to say, "Cut that sequence about
here," he'd reply with a huge twinkle in his eye, "Oh,
you mean where I put the chinagraph mark?" He knew my style
too well, but knew I preferred to make a few comments so left in
a few things I could alter!
WILL IT CUT OR NOT?
Anyway, enough of the personal reminiscences. Now
that you've grasped the basics of the mechanics it's time to consider
how and what to cut. Even if you're doing a very simple sequence
with two shots, say a MS of a presenter and a CU of the sculpture
he's talking about, there are quite a few things to consider. You've
shot your master and the cutaway with sync sound, of course, so
that the presenter's rhythm in each shot is the same. And you remembered
to tell the sound recordist that the sound on the cutaway was only
a guide track. Didn't you? So now you complete the process by letting
the master sound continue over the cutaway - the close-up of the
detail on the statue is a picture-only edit.
ON THE MOVE
The other thing you'll find out fairly quickly is
a very useful rule -
ALWAYS CUT ON ACTION IF YOU POSSIBLY
CAN
That's why you asked your presenter to point to the
detail on the sculpture. Now you can make use of that movement
to disguise any slight continuity problem by cutting just before
the finger arrives or at least while it's still blurred - it's
still on the move in both shots.
And a small addendum to that rule - always cut ahead
in time, never back. What I mean is that if his finger has four
inches to go before it stops in the master shot, it should have
only two inches to go in the close-up. That's a very rough and
ready approximation (a rule of thumb, maybe!) , but it works. The
reason is that by the time the eye has taken in the cut, a few
frames have elapsed, and your brain expects the hand to have moved
further. Try it the 'logical 'way - cut to the second shot when
the hand has exactly the same distance to move. If it looks OK
you're too close to your work. Go and do something else for a few
minutes then look at the edit again. Chances are, though, that
it looks odd straight away.
Most people wouldn't consciously notice; a few would,
but most would just be slightly distracted. They wouldn't know
why, but a whole series of distractions adds up to 'I wonder what's
on channel three...'.
Anyway, back to the sculpture story. You've managed
to get the cut to the close-up to work well, now it's time to work
on the cut back to the master. Try a rehearsal using the point
where the hand leaves the detail. If you're very lucky it'll work
fine, but if the action wasn't quite the same length in both shots,
it'll jump - you'll have to cut before the hand moves or after,
whichever works best.
There are so many variables and ifs ands and
buts, but keep on trying things until it works. Some of it you can sort out in your head. If the
close-up action was faster than the master (it often is as it's
a repeat), the hand will leave frame a little early on the close
up. So let it go; cut a second or so later so that in the master
the hand is at rest. You'll be on the close-up for a little longer
than planned, but the viewer might quite like that to fully take
in whatever it was the presenter was saying about the thing.
And so on and so on. Try it for yourself - cutting
things you've shot is a very good way of learning discipline on
location. You soon learn that you needn't bother with shooting
a 'meeting' shot of interviewer and interviewee, for instance.
(Except when... - television and film making are littered with
exceptions to the rules). And you learn always, always, always
to shoot a cutaway for the simplest, shortest, sequence.
THERE'S NO SUBSTITUTE FOR EXPERIENCE
Like all television and film making, you really start
to learn when you get your hands on - notes like this are really
only a guide. Editing is very much a hands-on thing, so I hope
you've tried out a few cuts for yourself. It's a very satisfying
part of the production process and one where you can learn an awful
lot about your craft.
USEFUL TECHNIQUES
There are many many editors' tricks and cheats. When
they're cutting pictures to music, for instance, many experienced
editors cut three or four frames before the beat - just long enough
for the picture to register in the viewer's mind. The cut then
appears to be on the beat.
CLEAN TRAFFIC
Ever hear of a bus wipe? No, it isn't a cloth used
to clean double-deckers. Or even a tennis coach. It's just a piece
of foreground action that sweeps across the frame obscuring it
for a few moments. It's natural in the context of the location
(I hope), so the viewer won't be confused. Cut to the next shot
in the middle of the sweep, though, and he cut will be invisible
- something you're always aiming for. Look at the storyboard section.
The shot of the box in the car boot ends with the boot lid being
slammed and the presenter walking right to left across frame. He
will be very near camera so you'll get a wipe.
The next shot, the close-up of the hand starting
the car, is, logically, ten or twenty seconds in the future, but
the slam of the boot (sudden noises are another helpful sort of
'cut motivator') with the presenter's shirt providing the bus wipe
can make the transition perfectly acceptable.
ALWAYS SPLIT IT IF YOU CAN
By 'Split' I mean that a good editor will try to
edit sound and picture at slightly different points if he can.
Working with a single camera channel, any two consecutive shots
are shot at different times and often places and there'll be a
discrepancy of light, ambient sound, mood, etc. But you're trying
to make the viewer believe that the two were just different views
of the same occasion, so any 'covering of the gaps' you can do
will help.
Take a common situation - an interview. Imagine an
edit from a shot of an interviewee finishing an answer to one of
the interviewer asking a question. In all probability he's actually
asking an empty chair as the interviewee went home half an hour
ago! If you cut sound and vision at the same time there's quite
likely to be at least a small jump.
You can hide a lot of the jump by cutting the picture
half a second or so after the sound. And it seems doubly right,
because the picture change is happening at about the time an observer
in the room would be looking from one person to the other - in
response to hearing the new voice cut in. The edit has been motivated.
Cutting back to the interviewee
is almost always done in the opposite manner; the picture is
cut before the sound.
It might only be a second; it might be much longer - it all depends
on the phrasing of the question. Consider a question like; "Well
you say your time in the army was quite normal for a soldier from
the ranks, but you were actually court-martialled fourteen times
in the first two years. Can you really claim that as any sort of
normality?"
Surely any editor, any director,
would cut to the interviewee no later than on the words "first two years".
You need to see the reaction in his eyes when his dread secret
is revealed.
That's an extreme example, but there's nearly always
a very well-defined point for cutting back to the interviewee or
indeed for cutting any two shots together. Always go back to first
principles and think carefully where you would be looking if you
were a third (or whatever) person in the room. In the case of the
interview, you'd probably be looking at the interviewer soon after
he started speaking (unless the previous answer was extremely emotional),
and you'd look to the interviewee as soon as it was obvious where
the question was heading - somewhere about the point I indicated.
DO WITH THE CAMERA WHAT YOU'D DO WITH THE
EYE
You can nearly always work out
the right point to cut by this simple principle - ask yourself; "Where would
I be looking if I were right there in the room with them?" If
you don't get any sort of satisfactory answer it probably means
there's no real cutting point, so don't cut!
Watch out for that wonderful thing MOTIVATION. Each
and every cut must be motivated. Thinking about the interview still;
if the question is a short supplementary one, there's probably
no need to cut to the interviewer at all - he isn't communicating
much in visual terms, just verbally, and you can hear him with
your eyes shut. You're likely to get much more from the interviewee
by watching him.
One problem you're not likely to find when cutting
an interview is that of cutting too far - by which I mean from
a very very long shot to a big close-up. Watch out for very large
changes of shot size. If you cut from a long shot of a crowded
art gallery to one of a big close-up of someone talking, you're
likely to confuse the viewer. He doesn't know where or how the
person fits into the room - he's disoriented and when that happens
he starts wondering to himself, following his own thought processes
not your carefully reasoned argument.
Sometimes, or course, the large change of shot size
is done and done well, but, like crossing the line, or breaking
any of the other rules of picture grammar it's only done right
when you know it shouldn't be done at all!
In the art gallery example, you might get away with
the cut if the person in the close shot was wearing yellow, was
framed so he was on one of the intersecting thirds of the long
shot and you cut just after everyone turned to look at him because
he'd produced a gun!
That was a very obvious example,
but it followed the rules of all good cutting. Just think to
yourself. "Here
I am and I'm looking at X - when, if ever, would I look at Y?"
Whether X is a walrus and Y a cherry cake or X a
sports car and Y a Reebok, if the cut seems natural there, do it
there. If it seems natural to you, it should seem natural to the
viewer, and his brain will be anticipating it and it will be invisible.
Art concealing art - the essence of good editing.
A by-the-way: You can use bus wipes and all sorts
of visual devices to set the mood of the piece. Imagine a scene
involving a salesman and a customer (your main lead in this drama).
There's a row about the price of a whatever. It ends with the customer
sweeping out of the shop vowing never to do business there again.
Next comes a long shot of the store with the customer
exiting and looking left and right as if baffled about where to
go for his alternative whatever. He's in an indecisive mood and
you want to indicate that visually. So you've shot from the far
side of the road - you get lots of buses, lorries, cars, even trishaws
foreground. Sometimes your hero will be a blur of defocussed lorry
for a second or two. Result - the shot feels confused' along with
the hero.
Sound can be used in a similar way. Consider a scene
round a camp fire. Its after dinner and mugs of coffee are passed
round. Talk turns to how a friend of one of the group swindled
someone out of over a hundred thousand dollars by preying on his
vanity and ignorance. Unbeknown to three of them the fourth member
of that group is the victim. He doesn't want to admit to being
vain and ignorant, so can't voice his antagonism direct. He throws
his coffee dregs on the fire. There's an enormous hiss and crackle,
and you cut to a close-up of him stony faced. Tells the story?
MUSIC
While I'm thinking about sound, a small preach about
music. It's a very powerful weapon, but you must use it wisely
otherwise you might blow your foot off! There are broadly speaking
two kinds of music used in television programmes:
| 1. |
The good stuff you're meant to hear and even
hum along with. Used for opening titles, closing credits,
sequences of pretty pictures with no commentary. Often well-known
pieces, but some made to measure, especially the title music.
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The rest - pieces you aren't moved
to hum along because you can't really hear them! I don't mean
second rate stuff, these are often very clever pieces. But
they are there to set a mood, to supplement and complement
the sequence without drawing attention to themselves. It would
be a waste of time writing the best commentary in the world
and running it alongside Beethoven's Choral Symphony. But a
carefully chosen mood piece can augment the pictures without
drawing attention away from the rest of the sound track or
the visuals. |
Don't confuse the two and you should be fine. But
don't think you've got to slap music on everything. If you've got
good effects tracks it's probably best to use music sparingly,
and let it have more effect because it offers a little audio light
and shade.
The other thing to consider about music is that the
end is nearly always more important than the start. If the piece
of music is just the right length, then fine - if not, please make
sure that the end comes at just the right point. It's easier for
a viewer to tune into music that eases in from somewhere, than
to cope with it fading for no apparent reason.
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