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You've read about the equipment
and you're keen to try a bit of sound recording? Good. But remember
to take along your ears.
The best way to hear a track is
to close your eyes! Strange, but that way you'll concentrate
on what the headphones are giving you, rather than letting what
you hear be coloured by what you see.
So if you see a sound recordist
reclining in a chair, don't worry. He's not sleeping off a hangover;
he's hard at work.
MACRAME FOR BEGINNERS
The best way to learn more about the sound recordist's
job is to do it for a while under guidance on a simple shoot. Right.
Let's say you're doing a cookery programme. The main sequence is
one cook, nobody else. Easy. The rifle mic will be perfect.
The first thing to do is to plug
in everything. The microphone plugs into the mixer, the mixer
into the camera, the
headphones into the reverse feed from the camera and
Right.
UNTANGLE YOURSELF AND TRY AGAIN
Try to keep any trailing wires to a minimum. Coil
up any spare and keep it either in your hand or in a soft clip
(Velcro loop) attached to the mixer. That's better. Switch on the
mixer and fade up the microphone channel just to check. If the
camera isn't switched on yet you may not hear anything; plug your
headphones into the mixer and try again. Check that the volume
control is at maximum and try again. Check that the battery power
indicator is fine and try again. Check you're fading up the right
channel and try again.
If you're still in trouble ask for help. There are
settings on the mixer that need to be set for different microphones
(e.g. phantom power), but don't fiddle with them unless you know
what you're doing.
But, almost certainly, you'll be hearing the microphone
output okay. Try listening with your eyes open and your eyes closed.
Different? Good.
LEVEL-HEADED
Now you need to check that the recording level on
the mixer and the one on the camera are the same. Unfortunately
a bit of technology is needed at this (otherwise simple) stage:
There are generally two kinds of meter and two kinds
of readout. First the readout: these are either mechanical or electrical.
The mechanical ones have a little pointer that swings about; the
others have a series of little lights or blobs in a little indicator
screen (the blobs are often arranged so that they form a bar rather
than separate bits). That's easy enough.
The two kinds of metering system are the VU and the
PPM. The letters stand for something like 'Volume Units' and 'Peak
Programme Meter'. The VU is cheap to make; the PPM is much more
accurate. They work in different ways; more of that later, but
first you need to know which one you've got.
Luckily they're easy to tell apart. The VU meter
has a scale that reads in decibels (db) - just a way of measuring
the loudness of a sound. The scale goes from something like minus
thirty to about plus three db (the plus area is usually indicated
by red). The PPM has a scale from zero to eight - simple numbers,
no red area, no db markings.
MIND THE CEILING
When the cameraman is ready, fade out the microphone
and press the button or whatever that sends reference level tone.
This is just a nasty constant whine that recordists seem to enjoy
and which drives everybody else mad. Check the reading on the mixer;
if it's a VU meter it should read zero; if it's a PPM it should
be four (mid scale).
Now check the camera end and adjust
so the readings match
But here's where it does get a bit
complicated. If you're working with an older camera (Beta SP
or something) set
the level exactly the same - zero. But if you're using a newer
digital camera you should set the camera level to minus 12 db.
This apparent nonsense is to do with something called
headroom. If you overload an older analogue camera it doesn't sound
too bad at all; if you do the same to a digital recording it's
dreadful! So - give yourself a bit of for error. You can record
without worrying about banging your head on a low ceiling.
Right. That's all the technical stuff for now. Switch
off tone and fade up the microphone channel. If you've plugged
your cans into the mixer, move to the camera feed again. Hang the
mixer round your neck so it's in front of your body, not to one
side. You're ready to start work on the first shot.
MICROPHONE PLACEMENT
So find out what that shot is. If you don't know
ask the director, the cameraman, the production assistant. Let's
say it's a slightly wide mid shot of the presenter plus table top.
You could try working with the microphone direct but, as it's slightly
wide and the presenter might move around, you'll probably find
the boom pole or fishing rod useful. If it isn't already mounted,
screw the microphone in its windshield to the end of the pole.
Look around at the lighting and see if you can work
out which light is the key light. If you don't know, ask the cameraman
which side he'll use for the key. Then go and stand on the other
side of the camera.
If you work on the same side as the keylight your
microphone could make a shadow on the wall or backdrop (or even
on the presenter's face). You're not guaranteed a shadowless life
on the other side, but it's a good start. Stand a few feet away
from the camera (walls, light stands, etc., permitting) and face
the camera, not the performer.
Now extend the fishing rod a bit - and then a bit
more. It's called a fishing rod, but don't hold it like one - with
the thick end against your body. Instead hold both arms over your
head. Try to take the weight of the thing on the arm nearer the
action. That means having your arm roughly halfway along the pole,
not at the end. Keep that arm steady and straight, and use the
other arm to position the microphone.
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Not like this
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but like
this. |
Hang it over the presenter's head and a little in
front of him. If the cameraman has finished setting up, dip the
microphone into shot and wait. He'll signal up, up, then clear.
Go up another few inches for safety, then try to find some marker
on the background that lines up with the microphone so you know
the safe height. Wiggle the microphone about and check for shadows.
Now close your eyes and listen. Can you hear a lot
of extraneous noise? Move the microphone about a bit (you'll have
to twist the fishing rod to keep it pointed at the presenter).
Close your eyes again and listen. Hopefully you'll find a position
where you get maximum wanted noise and minimum unwanted.
REHEARSAL
Don't ask the presenter for sound level. Wait for
rehearsal. Then adjust the meter so it's swinging a little bit
(VU) or averaging 4 (PPM). Here's the other reason you've got the
fishing rod balanced in one hand!
You'll get to know your mixer and its meter, but
not all meters are equal. The Shure, for instance, has a very slow
meter; short loud noises can completely overload the system, but
only read minus ten db on the meter. Shure, and other makers of
budget mixers, know that and supply an overload light as well as
the meter. This light is usually near the meter and red. If it
comes on more than rarely, wind down the mixer knob; too low a
recording level can sound hissy, but an overload sounds dreadful.
Anyway, you're working in a quiet environment with
a professional presenter, so you should be able to get a reasonable
level without overload. Watch out for not-so-professionals, though;
they tend to speak quite quietly on rehearsal, then boom out for
the take.
If that does happen and it's hugely over the top,
adjust your level to match, then ask for another take. Of course,
if it's a long take and the beginning was no good, you should indicate
signal to the director that it was no good. Don't, though, shout
out, 'Cut'. It's the director's party, and he might have reasons
for letting things go on.
There are exceptions to this rule. If you're in the
middle of a tender love scene and a 747 roars right overhead, the
director will almost certainly notice. But many of them tend not
to hear more common sounds that can ruin a track. Let the take
go on, but report it as no good.
There are other times when only you know if the track
is good enough. If the director calls cut right in the middle of
a door squeal, maybe. (Though you could just re-record the squeak
on its own - sync isn't likely to be a problem.) The main thing
is that you should listen with your ears (quality) as well as with
your eyes (quantity).
AND ANOTHER THING
This is only meant to be an introduction to sound
recording, so I'll keep it short. But there is one major fact about
sound you should always bear in mind, whether you're producing,
writing or directing; you can add sound to a track, but you can't
subtract it.
A buzz track (room tone to Americans) is a recording
of silence! Well nowhere outside of an anechoic room is really
silent. It's a recording of the background noise minus the dialogue.
After you've finished with a location, it's a very good idea to
call for silence, put the microphone into the basic position you
used, then ask the cameraman to record. Call out at the start of
the recording to identify what you're doing and help the editor.
Then wait forty or fifty seconds, and call 'cut'.
Imagine you've shot an interview in a field. It's
a fairly quiet location - just the occasional car passing by. If
the editor wants to cut an answer just as a motor bike has appeared
on the track, the viewer will notice the edit and be distracted.
But add buzz track of a similar bike at that point and the edit
will be totally invisible.
You need to bear this 'inability to subtract sound'
in mind when you're dealing with things like music. If a character
turns on the television or plays a CD, you should insist that the
television, CD player or whatever makes no noise. Add it later
on the edit.
The same thing goes on a bigger
scale. I've seen a ballroom scene with maybe a hundred dancers
waltzing around in
perfect time to silent music. Uncanny. But when the music was added
to the dialogue track it was perfect. How did the dancers keep
in time? Well that's a long story
And too long for here. That should be enough to give
you a flavour of location sound recording. If you want to know
more, try the Focal Press book on multi-skilling - it has a really
good section on sound as well as loads of stuff on camerawork and
lighting.
On the next page you'll find a quick reminder of
the basic steps.
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