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FINE CUT FILMS - PRODUCTION |
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IT'S A MINEFIELD OUT THERE Film and television are such complicated things, involving as they do our eyes, ears, emotions, etc., it's very difficult to set any hard and fast rules about how to make a programme. The consensus of directors is that it's just good taste, and knowing what people want. Both of those can be acquired with experience, they say, and in no other way. There are good young producers and directors, some of them very good, but most of us have to learn to walk before we can run. All films and programmes need a shape, of course (though you'd be surprised how many people think they can get away with serving up a hotch potch of badly-shot interviews and/or cheap semi-musical entertainment). Okay, rant mode off now. Film and dramatic television need shaping, of course, but they follow rather different rules. This is a vague collection of thoughts - mostly on non-fictional programme shaping.
Keep in mind the news tag - why are you doing this story today. Is the subject brand new, just been invented? Did it happen this morning? If you know the answer to that question, it'll be much easier to shape your story. You also need to keep in mind the point of the story. What is it you're trying to say? Bear that in mind at all times and don't try to get in other stories at the same time. Don't clutter the main issue with too much detail.
Like any good story, a television programme must have a beginning, a middle and an end. The start and the end of your programme are the most important. Get a good exciting beginning, and the impression your viewer gets is 'this looks worth watching'. A good pacey ending will leave him or her thinking 'that was pretty good, must remember to watch next week'. You can't quite give them tat in the middle, but save the best bit for last and the second best bit for the beginning.
A popular journalists' maxim is 'intrigue then inform'. It's not a bad director's maxim either. Whatever you decide to do, the beginning must grab the viewer. The channel change knob is next to the off switch. The first sequence might take the form of a fast music and stunning picture sequence; a bit of arresting historical footage; a direct appeal to the viewer ("One in four of the people watching this programme is liable to die of AIDS in the next year"); or a promise of forbidden fruit - "The nudity in this programme might shock you"- we've all got a prurient interest in that sort of thing.
The viewer then needs to know the general direction your programme is heading. Like all rules, this one is often ignored, sometimes with good results - listen to Alastair Cooke.
This is probably the most difficult bit to deal with. Some rules are easy e.g. AS FEW TALKING HEADS AS POSSIBLE. And just as easy to break. There are many ways round the problem of how to shape a programme, and your researches will certainly help.
I'm not going to go deeply into research. It's a very specialist subject in itself. If you're working on anything lengthy you'll be working with a researcher and/or reporter anyway. You might well have years of experience as a researcher yourself. If not, there are many books that will help you. One golden rule, is to talk over the shape of your programme with someone - researcher, editor, reporter or even someone at home. Try it. So often in the past I've had this sort of conversation:
They often trigger off things in other people's minds that in turn switch yours to an even bigger and better idea. This talking things over with someone is a very powerful weapon, but you can do something of the sort on your own if you need to:
Now you've got a possible list of ingredients. But you still need to blend them.
Now write your list of ingredients on separate cards. A colour code system helps if you're dealing with a longish programme - white for interviews, red for music montages, blue for demonstrations of the device; whatever suits the sort of programme you're doing. A chat show is a different sort of animal from a heavy series on nineteenth century philosophers, but each needs light and shade in its content. Now make sure you've got a good mix; not all the interviews at the front, etc.
Now worry about excitement level. Consider a football match; if one team is seven goals ahead in the first half, the crowd loses interest and starts leaving early. The climax of the game and the outcome have already occurred. Don't let the viewer switch off early. If you can, find ways of signalling that excitement is on it's way. Rearrange your cards if you need to. Bear in mind that the trump card is nearly always best played right at the end. And it's even better if you've let the viewer know it's coming.
This is your last point and your final opportunity to get through - to convince, persuade, or to arouse your audience. Your last opportunity to achieve your intention. The climax can be created in several ways, depending on the type of programme you're making:
That was just a few odd ideas - a bit silly and a bit mechanical. But maybe it served to get your mind working; even if all you thought was, "Oh come on! I can do much better than that". There are many sorts of endings, but the main rule is to make the viewer think he or she has seen something really enjoyable or memorable. It's curious, that after all that work, you'll often come back to your first instinctive thoughts. They're often correct, but you'll be better for having gone 'round the houses' to get back to where you started.
Now, having considered your plot, explain it so someone. This is a wonderful way of clearing your mind. You will be asked very awkward questions - "Just what do you mean by a forest fire - where are you going to get one?". If nobody will listen, and at first (indeed for quite a while) in television, you will be supervised by someone whose job it is to listen, try your dog. Not cat - cats always think their ideas are best. Even dogs aren't perfect; take what they say with a pinch of salt especially if you're dealing with a Labrador - they're far too eager to please. Back to real life now. You're nearly ready to shoot. The last stage is the storyboard. Even the best director needs a storyboard - don't think that it's a bit silly, only done by directors who are wearing L plates. Hitchcock used to work to a most detailed storyboard (and would never change a frame during shooting); others work from a mental board (probably only possible after years of practice from the paper version). Then, on location, be prepared to do something different. Hitchcock was shooting drama, in control of (nearly) everything; a documentary director must be prepared to alter the shoot as things beyond his control change (or even for something as mundane as the cameraman suggesting a better shot - but make sure it IS better). Things do change, so be prepared to adapt accordingly.
If it's live, take the crew out for a meal/drink, and wait to see what the papers say next morning. But if it's recorded, you have a chance to tidy it by editing. If it's on film, it's probably time to think of more changes. You might well have to do all that thinking again, particularly if you're making a documentary. Interviewees won't give you what you expect; if your interviewer is good, you'll get more; conversely you might get less. Digressing for a moment, it's worth noting that many interviewees have something interesting (and relevant) to your programme that they seem to omit to mention. I try to get a guest alone for a quiet drink somewhere during the research period. It's quite amazing what some of them eventually say. Similarly, for certain types of programme, the silent interviewer will often get a wonderful confession or story out of a person when a pushy one won't. And there are even bigger changes. There is a tendency to think that because you wrote it in your original script that it must be so. You must be prepared to change tack radically at this stage. And at every stage. Anyway, do all the thinking exercise again. Be brutal with your content. And let the editor (film or VT editor, that is) get on with it. An editor who is left to edit will often come up with a better result than one who has the director breathing over his shoulder, and at least he'll add to your epic. He will be brutal with your content. Forget that shot that took three days to get. If it doesn't tell the story, it's better on the cutting room floor. On the other hand, if it does tell the story, put it back in, you're in charge. But do it nicely. Now it's time to write the commentary, and again, you have to start again. Pretty certainly any and every sentence you wrote in your original script/treatment will have to be changed. At all stages, in a professional environment, you will be supervised by a producer or executive producer. His is not only (hopefully) a more expert brain, but he isn't as close to the film as you are. Respect his judgement. He is seeing it dispassionately, as your viewer eventually will. For an example of story shaping, have a look at the storyboard section.
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